Synergy Strike 3.0 · Artbook & manual

The Players Guide

Everything the storm will ask of you, and the art behind it: how to fly, what each element does, every one of the 29 synergies, the Oracle's reels, the Sovereign's trials, and the flock you build between runs.

14 chaptersFootage captured from the game
Synergy Strike key art: four players strike the Sovereign

01The geometric storm

Between realities, a battle blazes

The story scene

“Brilliant, trippy triangles pulse with powerful synergy. A cosmic force connecting all things. But the sharp, sinister shapes of the Matrix march endlessly, harvesting that synergy for their barren bosses. Hold your ground. Charge your strikes. Survive the geometric storm.”

You are a Triangle Warrior, one small bright shape in a sky the Matrix is stripping bare. A run is one stand against the storm in three acts: Kindling, Storm and Sovereign.

Art note · the palette

Four seat colours carry the whole game: the wordmark, the players, the trails and the menus all draw from them, on a sky of deep navy, teal and violet.

Gold#FFBF4C
Emerald#48DD99
Ruby#FF5F73
Cerulean#4AC8FF
Night#05060F

02The flock

Four seats, four colours

Seat 1 · Gold

Seat 2 · Emerald

Seat 3 · Ruby

Seat 4 · Cerulean

One to four players share the sky, each with its own colour, trail and score, and one team score between them.

  • Joining. On the join screen each player presses a button on their own controller to take a seat. Hold A / Cross to start; B / Circle leaves your seat. Start without a controller for a solo run.
  • Joining late. During an Oracle visit, press Start on an unpaired controller to join the run.
  • Player colours. In Options choose a team scheme (Seat colours, Clear Sight, Tritan Safe or High Contrast) or one of sixteen single colours per player, with a hue shift. You can preview how they look with protan, deutan and tritan colour vision.
Options · player colours
The title screen

03Controls

Your body is the blade

There is no aim and no fire button. You attack by dashing through enemies, and the elements you carry fire on their own once used.

ActionControllerKeyboard and mouse
MoveLeft stickWASD or arrow keys
Dash strikeA / Cross, X / Square, RT / R2Space, Enter, left click
Use power-up
fires your next filled slot
Y / Triangle, B / Circle, LT / L2T, B, right click
PauseStart / Options (or Select / View)Esc
Multi-monitor off—F9

Move, Dash strike and Use power-up can be rebound per player in Options › Controls. Each controller drives only its own player, and anyone can pause.

Phones and tablets. Tilt to steer by default (or drag on the left half), tap the right half to dash, tap the left half to use a power-up, and tap with three fingers to pause. A controller takes over as soon as you press a button on it.

Flight School

New to the storm? Choose Story Tutorial on the title menu. Green, Red and Blue teach you to fly through rings, dash strike, catch a charge, make a synergy and beat a boss. “Fly fast. Strike together. And survive the geometric storm.”

04A run, minute by minute

One zone. Three acts.

ActClockWhat happens
I · Kindling0:00 – 3:00The first waves. Catch your first charges and find your formation.
The Oracle3:00A moment to breathe. Align the three seals.
II · Storm3:00 – 7:00Storm Sentries join the field.
The Oracle7:00The second visit.
III · Sovereign7:00 – 10:00More sentries, and a barren boss when the warning mark appears. A ten-second countdown starts at 9:50.
The Sovereign10:00The finale.

The clock counts fighting time only. It stops while you are paused, in a menu or with the Oracle.

Act I
Act II

Charges and slots

A charge appears every 15 seconds. Its colour picks the element. Each slot counts down while it is live, and two abilities only combine while both are still running.

The Oracle's reels

At 3:00 and 7:00 the storm stops and the Oracle shows each player three reels, like a slot machine you stop yourself. Two alike switch that element on. Three alike add its synergy partner. Three Renewals heal you fully. More in chapter 07

Health

Each player takes 7 hits. There are no lives: the run ends when no player is left flying. A defeated boss restores health and brings downed teammates back.

Score and streak

Your streak grows with every enemy you defeat without being hit, up to ×20. Higher synergy tiers multiply it further. From the pause menu, Bank score & exit ends a run and keeps what you earned.

05The thirteen elements

Thirteen power-ups

Shield is yours from the start. The rest unlock as your total of defeated foes grows, and each can be raised through ten levels in the Power-Up Bank.

ElementWhat it doesUnlocks at
ShieldProtection shield guards from damage.From the start
LaserEmits a pulsating laser beam.100 foes
TurretA centre turret shoots at enemies.250 foes
IceSummons a chilling ice storm. Freezes and shatters; buys you room when you are surrounded.400 foes
FireIgnites a flame that burns everything caught in the strike. Best against a crowd.650 foes
Rapid ShotLaunches fast shooting orbs. Trades power for a far higher rate of fire; good on bosses.800 foes
ShockAn area of shocking zap around you that chains between nearby enemies. Rewards tight groups.950 foes
WindBig protective gusts guard from damage.1,100 foes
WaterGushes a blast of water at foes.1,350 foes
LightWings of holy light vanquish foes.1,500 foes
MetalMetal spikes pierce foes.1,750 foes
ShadowShadow dark power permeates.1,900 foes
EarthVerdant earth emerges.2,150 foes
The Power-Up Bank

06The 29 synergies

Two elements, one strike

Two live abilities combine into a stronger attack. Matching elements hit hardest: two of the same element produce the strongest strikes in the game. Powers fuse across seats, so strike beside a friend.

Solar LanceLaser + Fire
EclipseLight + Shadow
EmberstormFire + Fire
FrostburnIce + Fire
ArcfireShock + Fire
Aurora GaleWind + Light
VoidheartShadow + Shadow
RootquakeEarth + Earth
Seraph FlareLight + Light
Sentinel ArrayTurret + Turret
Cyclone VeilWind + Wind
Prism LanceLaser + Laser
ThundercageShock + Shock
RiptideWater + Water
Staccato BarrageRapid Shot + Rapid Shot

Each loop above shows the name the game itself stamps on screen when the synergy lands.

The full recipe book

Diamond Aegis is yours from the start. Each of the others is bought once in the Power-Up Bank.

#SynergyRecipeIn the game's words
01Diamond Aegis starterShield + Shield
02Prism LanceLaser + Laser
03Frost LanceLaser + IceThree cold lances cut through enemies ahead.
04Solar LanceLaser + FireHot white cores burn inside three solar beams.
05Pulse LanceLaser + Rapid ShotViolet lances pulse while dealing steady damage.
06Sentinel ArrayTurret + Turret
07Ratchet VolleyTurret + Rapid Shot
08WhiteoutIce + Ice
09FrostburnIce + Fire
10EmberstormFire + Fire
11Molten ForgeFire + Metal
12Staccato BarrageRapid Shot + Rapid Shot
13Ignition StreamRapid Shot + FireTwin guns send piercing fire trails through enemies.
14HailstreamRapid Shot + IceTwin guns launch icy piercing rounds beside rotating snowflakes.
15Tesla CadenceRapid Shot + ShockAn electric field powers the fastest twin-gun barrage.
16ThundercageShock + Shock
17ArcfireShock + FireAlternating arcs and fire sweep four flanks.
18Glacial ArcShock + IceBlue lightning crosses frost in four sweeping arms.
19Cyclone VeilWind + Wind
20Tremor GustWind + Earth
21Aurora GaleWind + LightSpectral ribbons and rotating halos surround a luminous gale.
22RiptideWater + Water
23DuskmireWater + Shadow
24Seraph FlareLight + Light
25EclipseLight + ShadowA brilliant corona surrounds a dark disc and twin shadow sweeps.
26RootquakeEarth + Earth
27Silt CurrentEarth + Water
28Iron BrambleMetal + Metal
29VoidheartShadow + Shadow

07The Oracle

A moment to breathe

Align the three seals

Between the acts the storm stops and the Oracle shows each player three reels. You stop each reel with your own press. It is timing, not chance.

Two alike

Switches that element on for you.

Three alike

Also adds that element's synergy partner.

Three Renewals

Heal you fully.

Each reel carries up to three of the elements you own, plus Renewal. Sometimes an element you have not unlocked appears with a padlock: land it and it is yours for this run only. Nothing is ever taken.

08The Matrix

Sharp, sinister shapes

The Matrix marches endlessly, harvesting synergy for its barren bosses. Its shapes are drawn from sacred geometry: seeds, lattices, mandalas and stars, turned cold.

The cast
On the march
Storm Sentries
The barren bosses
  • Storm Sentries arrive in Act II and grow in number in Act III.
  • Barren bosses come in the final act. When the warning mark appears on the field, a boss is coming. They hunger for your synergy.

09The Sovereign

The last and greatest shape

It arrives at ten minutes
The Sovereign

The trials

The Sovereign sets trials. Hit it with anything to fill the scarlet meter. A full meter staggers it and opens a short window; one hit from the family it asks for clears the trial for the whole team, and fallen players come back. Miss, and the same trial returns with a longer window. Each clear breaks a seal.

TrialBringWhat it does
ShieldShield or WindIt bounces around the arena. This trial always comes first.
BurstRapid Shot, Turret or WaterIt fires rings of bullets and calls enemies. Their kills drop the elements it asks for.
SustainedLaser or any other elementIts tentacles glow before they strike. The pale lanes between them are always safe.

The finale

With the seals broken, any synergy breaks it. Its bar fills through four stages.

25%

Synergy Mirror

It turns away the last synergy that hit it. Answer with another.

50%

Unravel

Its attacks merge, the arena's edge closes in and the Mandala Collapse ring sweeps inward.

85%

Last Court

Eight seconds of everything at once. Survive, then strike.

100%

Last Window

Everyone strike the core. If it closes, the bar drops back.

The Last Court
“The storm is harmony”

After the fall

  • New Game+. Player 1 chooses to go again. Each loop adds a trial, up to five, and runs about ten percent faster.
  • Overseals. Extra synergies you own and land on it raise the clear multiplier from ×1.5 toward ×2.0.
  • Mastery. Every element of each trial's family must land. Opens after a first win with all 13 elements owned.
  • Challenge. Every one of the 29 synergies must be formed and land on the Sovereign, each in its own trial. Opens after a Mastery win.
  • Sovereign Assist. Longer windows and slower attacks. The win is marked Assisted, with a smaller bonus. Not available in Mastery or Challenge.

10Echo

A reflection of your light

Echo flies seat 2
Echo's Tree

Echo is a CPU player for one-person runs. Switch it on at the join screen and it takes seat 2, fights beside you, and gives you a share of everything it picks up: half to begin with, more as you grow its Fair Share branch.

  • Echo goes down like anyone else. It returns when a boss falls or a trial is cleared, or by itself after a minute.
  • Echo's Stand. Once a run, if Echo is the last one flying and goes down, you are brought back in.
  • Runs with Echo post to their own With Echo leaderboard, and do not earn Mastery or Challenge badges.

Echo's Tree · 24 spheres

BranchSpheres
StrengthQuick Wings, Slipstream, Harder Dash, Breaker, Quick Recovery, Long Fuse. Echo flies faster, dashes harder and holds power-ups longer.
SmartsReads the Field, In Step, Combo Partner, Fetch, Plans Ahead, Mind of the Swarm. Echo dodges, times its power-ups with yours for more synergies, and leaves the near charges to you.
HardinessSturdy, Tough Shell, Iron Feathers, Heart of the Flock, Back on Its Feet, Second Wind. Echo takes more hits, gets up sooner, and once a run lifts a downed player back up.
Fair ShareGenerosity, Generous, Light Touch, Selfless, Open Hands. Each gives you 5% more of everything Echo picks up. Paid from Echo's own supply.

Spheres are bought with banked score, refund in full, and apply from your next run.

11Synergy Rewards

Bank it. Spend it.

Score you earn is banked, and banked score is the only currency. Open Synergy Rewards on the title menu to reach the four banks.

Power-Up Bank

Ten levels for each element, each with its own stated effect, then Prestige: one more permanent base point per spark. Buy synergies here. An element can be kept out of runs so it stops dropping.

Music Bank

28 tracks. Joystick Venom and Glitchwave Frenzy are free; the rest unlock with score. Preview, queue the next track, build your playlist, and open the Visualizer.

Tail Bank

30 trails earned through score, defeats, dashes and plays. Ten carry augments that trade stats, such as Stone Rock's Tank: two more hits of health.

Echo's Tree

The sphere grid in chapter 10.

Music Bank
Tail Bank

Beyond the banks: 58 achievements, the Compendium, a hidden Secret Flock of player colours, and Steam leaderboards for solo, two, three and four players.

12Screens, sound and comfort

Make it yours

Three monitors
The Visualizer

Multi-monitor

Desktop only, and off until you turn it on in Options. With two or three displays the arena takes the middle, your HUD and the run's progress take the sides, and the music's sand runs across all of them. Scan Displays, Swap Left/Right and Bezel Gap fit it to your desk. F9 turns it off.

Portrait

Set Orientation to Automatic, Portrait or Always landscape. On a tall screen the game lays itself out tall.

A world that listens

Bloom, trails, water and the Sovereign's own moves follow the music. Audio-reactive graphics, Trail reactivity and Sovereign ultra reactivity each have their own switch.

Comfort and access

Full-screen flashes and Screen shake sliders, Reduced motion, Calm grains, menu text size, High contrast focus, button labels for PlayStation or Xbox, and vibration strength for each kind of feedback. See Health & comfort.

Your save

Options › Save Data lets you export and import your save, open the save folder, or delete your data. What the game stores, and what goes to Steam, is set out in the privacy policy.

13Plates

From the sky

The epilogue

“The Sovereign falls, and the stolen synergy flows home.”

14Credits

Made by one person

Synergy Strike is a game made by the solo game dev Jacob Alan Strange (StrangeBoltz), in their free time, and published as PGSX.

With thanks to family, friends and playtesters. The full credits, including Unity Asset Store credits and licences, are in the game.

AI transparency. As the game's own credits state, development was assisted by generative AI tools, including for music.

Get it on Steam