Synergy Strike · Legal

Privacy policy

Synergy Strike has no accounts, no adverts and nothing to buy with real money. Almost everything the game remembers stays on your own device. The rest goes to Steam, for the Steam features you use, and the Unity engine the game is built with may send Unity some device and gameplay information.

Effective date: 15 November 2026 · Applies to: Synergy Strike 3.0 on Steam

The short version
  • We never sell your information, and the game asks for none: there is no sign-in.
  • The game has no advertising and no real-money purchases.
  • Your saves, settings and local high scores are files on your device.
  • If you play through Steam, Steam handles leaderboards, achievements, cloud saves and screenshots under Valve's own privacy policy.
  • The game is built with the Unity engine and may include Unity Analytics, which sends Unity device details and gameplay events. Section 5 says what and why.

1. Who we are

Synergy Strike is made by Jacob Alan Strange (StrangeBoltz) and published under the name PGSX. In this policy "we" means the developer and publisher of the game.

Contact: support@pgsx.com · Website: pgsx.com

2. What the game stores on your device

These are ordinary files and settings in the game's own folder on your computer. We cannot see them and the game does not send them to us.

WhatWhy
Save files and your profileYour progress: score bank, unlocked power-ups, music, trails and colours, and what you have beaten.
SettingsYour options: display, brightness, controls, comfort settings, multi-monitor and Echo choices.
Local high scoresThe scores on this device, with the name you type for each (up to 12 characters). Typed names stay on the local board; they are not uploaded.
A summary of your last runUsed by the game to show your results. It stays on the device.
Run Sigil imagesPictures the game makes of a finished run, saved to a folder on your device.
Save exports and importsIf you choose to export your save, the game writes a file to a folder on your device. Nothing is uploaded.
The game logA plain text log that Unity games write to help diagnose problems. It can include the names typed on the local high score board. It stays on your device unless you choose to send it to us when asking for help.

You can open the save folder from Options in the game, and delete any of these files at any time. Deleting them resets your progress on that device.

3. What goes to Steam

When you play through Steam, the game uses Steam's services. Valve Corporation runs those services and holds that data under the Steam Privacy Policy. We do not run a server of our own.

Steam featureWhat is sent or read
LeaderboardsYour score is posted to Steam leaderboards under your Steam account. The game reads the boards to show you rankings, which include other players' Steam names. A score that could not be sent is kept on your device and retried later.
AchievementsThe game tells Steam when you unlock an achievement.
Steam CloudIf Steam Cloud is on, Steam copies your save files so they follow you between computers. You can turn this off in Steam.
ScreenshotsWhen you save a Run Sigil, the game can add the image to your Steam screenshot library. Whether it is public is your choice in Steam.
Your Steam identityThe game reads your Steam ID to match saves to your account and to mark your own entry on a leaderboard, and reads your Steam display name to show it on screen. It does not send either anywhere else.

4. What the game does not do

  • No crash reports sent to us, and no analytics beyond what section 5 describes.
  • No advertising and no advertising identifiers.
  • No accounts, email addresses or passwords.
  • No real-money purchases. Everything in the in-game shops is bought with score you earn by playing.
  • No microphone, camera, location or contacts access.
  • No online multiplayer or chat of our own. Co-op is on one screen.

The game reacts to music, but only to its own soundtrack. It does not listen to your microphone or to other sound on your computer.

5. The game engine and Unity Analytics

Synergy Strike is built with the Unity engine and may include Unity Analytics. If it does, the game sends Unity some information as you play:

  • details about your device, such as its model, operating system and language;
  • a random ID for your copy of the game;
  • gameplay events, such as session length and progress.

We use this only to find bugs and balance the game, and never sell it. It does not include your name, your email address or what you type on the local high score board. Unity handles it under Unity's privacy policy, which also explains how to opt out or ask for your data to be deleted.

We have not switched on Unity's advertising or purchasing services.

6. Phones and tablets

If a mobile version is released, two more things apply, both on the device only:

  • Tilt steering reads the device's motion sensor to steer your player. The readings are used in the moment and are not stored or sent.
  • Save Moment clips are recorded only after you opt in, with the microphone off, and are kept in the device's temporary storage. They leave the device only if you choose to share them through the system share sheet.

7. Children

The game does not ask anyone, including children, for personal information. It is not directed at children under 13, and it has no chat, sign-in or purchases.

8. Your choices and rights

  • See or delete local data: open the save folder from Options and remove the files.
  • Steam data: leaderboard entries, achievements, cloud saves and screenshots are held by Valve. Use your Steam account settings or Steam Support to view or remove them.
  • Privacy laws: depending on where you live (for example under the GDPR, UK GDPR or California law) you may have rights to access, correct or delete personal data. We hold nothing that identifies you, so there is normally nothing for us to provide, and Unity answers requests about Unity Analytics data under its own policy. You can still write to us at support@pgsx.com and we will answer.

9. If you contact us

If you email us for support, we receive your email address and whatever you send, such as a log file. We use it only to answer you and do not add you to any list.

10. This website

This policy covers the game. How the pgsx.com website handles data is set out in the PGSX privacy policy.

11. Changes

If the game starts handling data differently, we will update this page and change the effective date before the change reaches players.